Recap: Mo’ Dimensions, Mo’ Problems

August 20, 2011 Samantha Metheny

For our August 3 event, Sean McCracken discussed how to make a basic 3D game optimized for mobile using Unity 3D. If you were unable to attend or need a refresher, we've got you covered:


Unity is a development engine used in the world of 3D graphics for the authoring of games for all sorts of devices including iPhone, iPad, Android, PC, Mac, Wii, and most recently Xbox360 and PS3. Unity uses these programming languages: C#, JavaScript (UnityScript), Boo, C++, Objective C, and Java. 

Before we get into some specifics about Unity, let's talk about some foundations for 3D development:

For the n00bs and the lulz

Learn some basic physics common to all 3D rendering programs


Basics are covered, so, shall we make a game? Yes, let's move to Unity:

Unity is based in scenes




3D Objects


Want More? Contact Sean!

Rate Our Speaker

If you attended the event and have not yet rated our speaker, please head over to SpeakerRate and let Sean McCracken know you what thought.

Your input and feedback are essential for helping Webuquerque provide the best content possible. Be sure to tell us what you thought!


Video of the presentation is available on Vimeo:

Slide Deck

The slide deck is available on SlideShare:


Photos are available on Flickr:

Thanks to All Our Volunteers!

Webuquerque just wouldn't be the same without helping hands from our community members:

Want to help? Let us know if you'd like to lend a hand. Interested in speaking? Let us know that too!

Stay Tuned for Our Next Event!

For our September 7 event, Jason Nakai will discuss working with HTML5 audio and video, while still reaching a broad audience of browsers and users:

Let Us Know What You Think

As always, we want to know what's on your mind so we can do the best to ensure Webuquerque is all you want it to be. Make sure to let us know if you have any suggestions, comments or complaints.