Recap: Mo’ Dimensions, Mo’ Problems

August 20, 2011 Samantha Metheny

For our August 3 event, Sean McCracken discussed how to make a basic 3D game optimized for mobile using Unity 3D. If you were unable to attend or need a refresher, we've got you covered:

Recap

Unity is a development engine used in the world of 3D graphics for the authoring of games for all sorts of devices including iPhone, iPad, Android, PC, Mac, Wii, and most recently Xbox360 and PS3. Unity uses these programming languages: C#, JavaScript (UnityScript), Boo, C++, Objective C, and Java. 

Before we get into some specifics about Unity, let's talk about some foundations for 3D development:

For the n00bs and the lulz

Learn some basic physics common to all 3D rendering programs

Games

Basics are covered, so, shall we make a game? Yes, let's move to Unity:

Unity is based in scenes

Scenes

Art

Scripting

3D Objects

Scripting

Want More? Contact Sean!

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Video

Video of the presentation is available on Vimeo:

Slide Deck

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For our September 7 event, Jason Nakai will discuss working with HTML5 audio and video, while still reaching a broad audience of browsers and users:

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